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Feral heart map
Feral heart map














You will be dismounted at the top of your jump: deploy your glider immediately and glide to the ledge. If on a Springer, jump as high as you can, and move forwards while in mid-air.Back away from this ledge, to the southwest, until you are no longer effected by Mounts Disabled. Starting from Arca Waypoint -, follow the cliff east a bit until you see a ledge above you. A mount with good vertical mobility, such as:.If you just need Skyscale Lost-Fawcett's Bounty, this shortcut will take you directly to it, no extra jumping required. You will still need to complete the final jumping section, however. There is a partial shortcut to this puzzle, which allows you to skip directly to the final room with Fawcett's ship. Jump off, and climb the slope out of the water and up to a ledge overlooking Arca Waypoint -, where you may safely jump down. To exit the cargo hold, climb the ramps at the northwest end of the ship, emerging back onto the deck. The exit to the puzzle is southwest of Fawcett's ship. Completion of the puzzle may be awarded as you run across the deck, otherwise it should be awarded as you enter the cargo hold and approach the chest. Make one final jump to angled mast on the ship below you, and carefully run down it to the deck.Ĭaptain Fawcett may be found on deck, guarding his treasure: dispatch him if he is present, then jump down the trapdoor into the cargo hold to loot the Magnificent Chest there. Carefully jump across each one, stopping at the very end of the final beam.

#Feral heart map series#

Follow the cave around to another beam at the end of a small waterfall, climbing up to the final jumping challenge: a series of beams jutting out from the cliff wall. Climb it, and follow the sloping beam on the top deck up into a small cave.

feral heart map

Head south along the ledge, to the wrecked hull of a ship with a stairway leading up. Follow either one of them down and over the first ledge, stopping before you go over the edge into the lake.Ĭaptain Fawcett's ship, and his treasure, await in the center of the final cave. Keep to the left or right as you proceed west, and you'll make it through to the other side, where the exit tunnels turn into shallow waterfalls and head down to the final room. The tunnel splits, rejoins, and splits again, before exiting into the final room of the puzzle. When the red circle fades away, it's safe to proceed. The tunnels, and the remainder of the puzzle, are guarded by members of Fawcett's Ghostly Crew.Īctive spike traps are marked by red circles on the ground: avoid standing on these. The tunnels are lined with spike traps that will damage you and inflict Crippled-if you aren't careful you may be downed. Note how the path splits and rejoins, and splits again into the two exit tunnels to the west.Īlthough not really a maze, the lack of map visibility in this area can be disorienting. Move off the plate and wait for it to raise again, before putting the boulder back on, ensuring that the plate is pressed down properly.Ī map showing the trail left by every path through the maze. If the gate is still closed even though all three boulders seem to be in place, try taking each one off and putting it back on again. This can decrease the time between the first and last boulder being placed, giving you more time to make it through the next gate. Then, place the final boulder directly on the final plate, and run back to finish the placement of the first two boulders. If you're having trouble placing all three boulders quickly enough, try dropping two boulders near, but not on, two of the plates. The boulders will disappear after a short while, so work quickly. If placed correctly, the plate will make a grinding sound and be visibly pressed down. Be sure to place them on the middle of the pressure plate, on the lighter square. Pick up boulders from the stream and place them on each pressure plate, making sure to drop it safely by pressing your weapon swap key ( ~ by default). Straight ahead, up a slope at the far side of the room.On your left, at the top of the small waterfall that starts the stream.The locations of the pressure plates, as you enter, are: To do so, place a boulder on each of them.

feral heart map

There is a gate on the north side of the, which only opens when all three pressure plates are activated at once. The first room contains a stream with some boulders in it, and three pressure plates. One in the foreground, one in the left midground, and one in the far background on the right. An overview of the three pressure plates in the first room.














Feral heart map